OpenTower: Lobby Edition Manual
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Tips
- The first few vending machines on each floor are always cheap.
- Vending machines give income daily, but office rent only comes in quarterly (once every three months). Offices pay quite a lot of rent, though!
- When you get to 1 star (60 population), you can build Fast Food, which gives you daily income at a much better rate than vending machines.
- You can't build offices or apartments underground, so underground is a good place for services.
Buildings (Note: Pricing data is out of date)
Bulldozer
Not really a building, but can create a lack of building.
Stats
- Cost: Increases based on floor and distance from left.
- Population: None
- Width: 0 (Destroys things)
- Star Level Required: None
- Income: None
Lobby
Lobbies form the basis of a tower. They can only be built on the first floor, but are necessary to build wider floors above.
Stats
- Cost: $10, plus $10 for each lobby slice already built.
- Population: None
- Width: 1
- Star Level Required: None
- Maintenance Cost: $1/year
Office
Offices make up the bulk of early towers. Like most items, they can only be built above the first floor.
Stats
- Cost: $100 * floor number, plus $10 times the number of offices on the floor squared.
- Population: 6
- Width: 9
- Star Level Required: None
- Income: $5000/quarter
Vending Machine
Provides a minor, but steady stream of revenue. Can be built on any floor, including the first.
Stats
- Cost: $100 * (number of vending machines on floor, squared, plus 1)
- Population: None
- Width: 2
- Star Level Required: None
- Income: $5/day
Fast Food
Office workers need lunch, and this gives them a better option than vending machines. Cost increases significantly on higher floors.
Stats
- Cost: $100 * (floor number squared) * (number of fast foods on floor + 1)
- Population: 5
- Width: 16
- Star Level Required:

- Income: $50/day
Apartment
Long-term living arrangements, under a monthly lease.
Stats
- Cost: $50 * (floor number) * (number of apartments on floor + 10) * (
- Population: 2
- Width: 12
- Star Level Required:

- Income: $500/month
Professional Office
Doctors, lawyers, basically anyone with letters after their name. Premium office space that can be built only on B1, 1F, and 2F.
Stats
- Cost: $1000 * (number of professional offices on floor, squared, plus 1)
- Population: 10
- Width: 10
- Star Level Required:


- Income: $12500/quarter
Coffee Shop
A place to meet people, check email, listen to music, and I guess the coffee's okay.
Stats
- Cost: $120 * (floor number) * (number of coffee shops on floor + 3)
- Population: 4
- Width: 6
- Star Level Required:


- Income: $150/week
Stars
You start out at 0 stars. Each star level has requirements that must be met in order to reach that level. Reaching new star levels unlocks new items to build. The game only checks to see if a new star level has been reached at midnight, so even after you meet the requirements, you may have to wait a little while.
No Stars





The starting level. Can build Lobby, Office, and Vending.
One Star





Requirements:
Two Stars





Requirements:
- Population: 300
- At least one Fast Food
- At least one Apartment
Three Stars





Requirements:
- Population: 1000
- At least one Professional Office on 1F
Four Stars





Requirements:
Five Stars





Requirements:
Tower




+
Requirements:
Changelog
Release 10020
- Changed prices on a lot of things. The manual will be updated eventually.
- Added floor spacer item.
- Fixed bulldozer not spending the right amount of money.
- Added Facebook 'Like' box and Project Wonderful box. Want to sponsor the game? Place an ad!
Release 10013
- Push notifications enabled, new patches will probably be announced in advance.
- Slightly less boring background, still crap
- Fixed: 108F and above not being visible
Release 10012
- Release 10011 fix to ghost buildings had another little bug.
- Messed with the server's caching so you should always get the latest version on a reload.
Release 10011
- Ghost-buildings show up in the right place again. At least I get to test the update notifications with a real update!
Release 10010
- Testing the update notifications
Release 10009
- Minor bugfixes
- Added "tips" section to manual
Release 10008
- Notifications! Not used much for now, but the system is in place so I'll start using them a lot more.
- Periodically checks for a new game version (once every game month). Up to you to load it.
- Extended the "floor container" to allow scrolling past the right edge of a wide tower. Tweaked the border on this a bit because reasons.
Release 10007
- Game will now run at somewhat normal speed in background
- Fixed: Being able to buy certain items without the required star level
Release 10006
- Added: Speed controls
- Fixed: "October 38" bug and similar clock issues
Release 10005
- All content now scales to browser dimensions. Had to make some tradeoffs between making every button clickable and making all the text large enough to read, but found a decent balance in the end. If you're playing this game at 640x480, I hate you.
- Moved some things around to make everything easier to get to.
- Adjusted lots of elements to fit the new layout.
- Clock is no longer dumb
- Added a bit of extra padding around the tower display
- Fixed: Certain alignment issues with tower display elements
- Fixed: Hovering/clicking on certain areas in shop items didn't activate things properly
Release 10004
- Added: Coffee Shop item
- Fixed: Bulldozer not charging to bulldoze
- Fixed: Star level population requirements were off by one
- Changed: Game clock goes faster
- Office rent changed from $1000/qtr to $5000/qtr
- Professional Office rent changed from $2500/qtr to $12500/qtr
- Apartment rent changed from $500/month to $1000/month
Release 10003
- Bulldozer!
- Game loads are literally 10,000 times faster
- Styled up the manual a bit
Release 10002
- Changed star requirements for 2 and 3 stars
- Expanded manual
- Professional Offices can now be built on B1
Release 10001
- Can now build underground
- Vending and Fast Food can now be built underground
- Adjusted prices on Fast Food and Apartments
- Hovering over a shop item now shows a "ghost" of the item where it will be placed, with a red or green outline indicating whether it can be placed
Release 10000
- Everything else
- I wasn't even keeping track
- It's a lot of stuff
- Just trust me on this one.
Manual Inspiration
Things people have said that inspired me to work on the manual some more.
- "i have no idea what i'm doing but i just squandered all my money on vending machines"